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hands on vue - 몬스터 게임 heal, battle log 남기기

탐훈 2023. 3. 3. 12:26
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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <!-- 방법1 -->
          <!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
          <!-- 방법2 -->
          <div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar"> 
          <!-- 방법1 -->
          <!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
          <!-- 방법2 -->
          <div class="healthbar__value" v-bind:style="yourHealthBar"></div>
        </div>
      </section>
      <section class="container" v-if="resultMsg">
        <h2>{{resultMsg}}</h2>
      </section>
      <section id="controls" v-if="!resultMsg">
        <button v-on:click="attackMonster">ATTACK</button>
        <button v-bind:disabled="round % 3 != 0" v-on:click="specialAttack">SPECIAL ATTACK</button>
        <button v-on:click="heal">HEAL</button>
        <button v-on:click="surrender">SURRENDER</button>
      </section>
      <section class="container">
        <button v-on:click="newGame">New Game Start</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul>
          <li v-for="log in battleLog">
            {{log}}
          </li>
        </ul>
      </section>
    </div>
  </body>
</html>
const app = Vue.createApp({
    data: function(){
        return{
            userHealth: 100,
            monsterHealth: 100,
            round: 0,
            resultMsg: null,
            battleLog: [],
        }
    },
    methods: {
        attackMonster(){
            this.battleLog.push('You attacked Monster!');
            this.round ++;
            const attackValue = Math.random() * 10;
            this.monsterHealth -= attackValue;
            if(this.monsterHealth < 0){
                this.monsterHealth = 0;
            }
            this.attackUser();
        },
        attackUser(){   
            this.battleLog.push('Monster attacked you!');
            const attackValue = Math.random() * 15;
            this.userHealth -= attackValue;
            if(this.userHealth < 0){
                this.userHealth = 0;
            }
        },
        specialAttack(){
            this.battleLog.push('You special attack Monster!');
            this.round++;
            this.monsterHealth -= Math.random() * 18.5;
            this.attackUser();
        },
        heal(){
            this.battleLog.push('You heal yourself');
            this.round++;
            if(this.userHealth + 5 >= 100){
                this.userHealth = 100;
                this.attackUser();  
            }else{
                this.userHealth += 10;
                this.attackUser();
            }
        },
        surrender(){
            this.battleLog.push('You Surrender!');
            this.userHealth = 0;
            alert("Monster Win!");
        },
        newGame(){
            this.userHealth = 100;
            this.monsterHealth = 100;
            this.round = 0;
            this.resultMsg = null;
            this.battleLog = [];
        }
    },
    watch:{
        userHealth(value){
            if(this.userHealth <= 0 && this.monsterHealth <= 0) {
                this.resultMsg = 'draw';
            } else if (this.monsterHealth <= 0) {
                this.monsterHealth = 0;
                this.resultMsg = 'You Win!';
            } else if (value <= 0) {
                this.userHealth = 0;
                this.resultMsg = 'You Lose!';
            }
        }   
    },
    computed: {
        monsterHealthBar(){
            return {width:this.monsterHealth + '%'};
        },
        yourHealthBar(){
            return {width:this.userHealth + '%'};
        }
    },
}).mount('#game');
* {
  box-sizing: border-box;
}

html {
  font-family: 'Jost', sans-serif;
}

body {
  margin: 0;
}

header {
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  padding: 0.5rem;
  background-color: #880017;
  color: white;
  text-align: center;
  margin-bottom: 2rem;
}

section {
  width: 90%;
  max-width: 40rem;
  margin: auto;
}

.healthbar {
  width: 100%;
  height: 40px;
  border: 1px solid #575757;
  margin: 1rem 0;
  background: #fde5e5;
}

.healthbar__value {
  background-color: #00a876;
  width: 100%;
  height: 100%;
}

.container {
  text-align: center;
  padding: 0.5rem;
  margin: 1rem auto;
  box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
  border-radius: 12px;
}

#monster h2,
#player h2 {
  margin: 0.25rem;
}

#controls {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  align-items: center;
  justify-content: center;
}

button {
  font: inherit;
  border: 1px solid #88005b;
  background-color: #88005b;
  color: white;
  padding: 1rem 2rem;
  border-radius: 12px;
  margin: 1rem;
  width: 12rem;
  cursor: pointer;
  box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}

button:focus {
  outline: none;
}

button:hover,
button:active {
  background-color: #af0a78;
  border-color: #af0a78;
  box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}

button:disabled {
  background-color: #ccc;
  border-color: #ccc;
  box-shadow: none;
  color: #3f3f3f;
  cursor: not-allowed;
}

#log ul {
  list-style: none;
  margin: 0;
  padding: 0;
}

#log li {
  margin: 0.5rem 0;
}

.log--player {
  color: #7700ff;
}

.log--monster {
  color: #da8d00;
}

.log--damage {
  color: red;
}

.log--heal {
  color: green;
}

위에는 내가 구현한 코드

밑에는 좋은 강사님의 코드

 

나의 코드와 차이점

1. Attack Log ul-li

class 부분에 log--monster || log--player 클래스를 조건에 따라서 적용하도록 한다.

 

2. special attack, heal 부분을 알맞은 클래스에 맞게 적용한다. <span class=""> 블라블라 </span>

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Vue Basics</title>
    <link
      href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
      rel="stylesheet"
    />
    <link rel="stylesheet" href="styles.css" />
    <script src="https://unpkg.com/vue@next" defer></script>
    <script src="app.js" defer></script>
  </head>
  <body>
    <header>
      <h1>Monster Slayer</h1>
    </header>
    <div id="game">
      <section id="monster" class="container">
        <h2>Monster Health</h2>
        <div class="healthbar">
          <!-- 방법1 -->
          <!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
          <!-- 방법2 -->
          <div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
        </div>
      </section>
      <section id="player" class="container">
        <h2>Your Health</h2>
        <div class="healthbar"> 
          <!-- 방법1 -->
          <!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
          <!-- 방법2 -->
          <div class="healthbar__value" v-bind:style="yourHealthBar"></div>
        </div>
      </section>
      <section class="container" v-if="resultMsg">
        <h2>{{resultMsg}}</h2>
      </section>
      <section id="controls" v-if="!resultMsg">
        <button v-on:click="attackMonster">ATTACK</button>
        <button v-bind:disabled="round % 3 != 0" v-on:click="specialAttack">SPECIAL ATTACK</button>
        <button v-on:click="heal">HEAL</button>
        <button v-on:click="surrender">SURRENDER</button>
      </section>
      <section class="container">
        <button v-on:click="newGame">New Game Start</button>
      </section>
      <section id="log" class="container">
        <h2>Battle Log</h2>
        <ul>
          <li v-for="log in battleLog">
            <span v-if="log.who == 'You'" class="log--player">{{log.who}} - {{log.whom}} - {{log.how}}</span>
            <span v-if="log.who == 'Monster'" class="log--monster">{{log.who}} - {{log.whom}} - {{log.how}}</span>
            <span v-if="log.whom == 'Heal'" class="log--heal">{{log.who}} - {{log.whom}} - {{log.how}}</span>
          </li>
        </ul>
      </section>
    </div>
  </body>
</html>
const app = Vue.createApp({
    data: function(){
        return{
            userHealth: 100,
            monsterHealth: 100,
            round: 0,
            resultMsg: null,
            battleLog: [],
        }
    },
    methods: {
        attackMonster(){
            this.round ++;
            const attackValue = Math.floor(Math.random() * 10);
            this.monsterHealth -= attackValue;
            this.makeBattleLog('You', 'Monster', attackValue);
            if(this.monsterHealth < 0){
                this.monsterHealth = 0;
            }
            this.attackUser();
        },
        attackUser(){   
            this.battleLog.push('Monster attacked you!');
            const attackValue = Math.floor(Math.random() * 15);
            this.makeBattleLog('Monster', 'You', attackValue);
            this.userHealth -= attackValue;
            if(this.userHealth < 0){
                this.userHealth = 0;
            }
        },
        specialAttack(){
            this.battleLog.push('You special attack Monster!');
            this.round++;
            const attackValue = Math.floor(Math.random() * 18.5);
            this.monsterHealth -= attackValue;
            this.makeBattleLog('You', 'Monster', attackValue);

            this.attackUser();
        },
        heal(){
            this.round++;
            if(this.userHealth + 5 >= 100){
                this.userHealth = 100;
                this.attackUser();  
            }else{
                this.userHealth += 10;
                this.attackUser();
            }
            this.makeBattleLog('You', 'Heal', 5);
        },
        surrender(){
            this.makeBattleLog('You', 'Surrender', '');
            this.userHealth = 0;
            alert("Monster Win!");
        },
        newGame(){
            this.userHealth = 100;
            this.monsterHealth = 100;
            this.round = 0;
            this.resultMsg = null;
            this.battleLog = [];
        },
        makeBattleLog(attacker, defender, value){
            const data = {
                "who": attacker,
                "whom": defender,
                "how": value
            };
            this.battleLog.push(data);
        },
    },
    watch:{
        userHealth(value){
            if(this.userHealth <= 0 && this.monsterHealth <= 0) {
                this.resultMsg = 'draw';
            } else if (this.monsterHealth <= 0) {
                this.monsterHealth = 0;
                this.resultMsg = 'You Win!';
            } else if (value <= 0) {
                this.userHealth = 0;
                this.resultMsg = 'You Lose!';
            }
        }   
    },
    computed: {
        monsterHealthBar(){
            return {width:this.monsterHealth + '%'};
        },
        yourHealthBar(){
            return {width:this.userHealth + '%'};
        }
    },
}).mount('#game');