데일리 공부 기록
hands on vue - 몬스터 게임 heal, battle log 남기기
탐훈
2023. 3. 3. 12:26
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue Basics</title>
<link
href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
<script src="https://unpkg.com/vue@next" defer></script>
<script src="app.js" defer></script>
</head>
<body>
<header>
<h1>Monster Slayer</h1>
</header>
<div id="game">
<section id="monster" class="container">
<h2>Monster Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
</div>
</section>
<section id="player" class="container">
<h2>Your Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="yourHealthBar"></div>
</div>
</section>
<section class="container" v-if="resultMsg">
<h2>{{resultMsg}}</h2>
</section>
<section id="controls" v-if="!resultMsg">
<button v-on:click="attackMonster">ATTACK</button>
<button v-bind:disabled="round % 3 != 0" v-on:click="specialAttack">SPECIAL ATTACK</button>
<button v-on:click="heal">HEAL</button>
<button v-on:click="surrender">SURRENDER</button>
</section>
<section class="container">
<button v-on:click="newGame">New Game Start</button>
</section>
<section id="log" class="container">
<h2>Battle Log</h2>
<ul>
<li v-for="log in battleLog">
{{log}}
</li>
</ul>
</section>
</div>
</body>
</html>
const app = Vue.createApp({
data: function(){
return{
userHealth: 100,
monsterHealth: 100,
round: 0,
resultMsg: null,
battleLog: [],
}
},
methods: {
attackMonster(){
this.battleLog.push('You attacked Monster!');
this.round ++;
const attackValue = Math.random() * 10;
this.monsterHealth -= attackValue;
if(this.monsterHealth < 0){
this.monsterHealth = 0;
}
this.attackUser();
},
attackUser(){
this.battleLog.push('Monster attacked you!');
const attackValue = Math.random() * 15;
this.userHealth -= attackValue;
if(this.userHealth < 0){
this.userHealth = 0;
}
},
specialAttack(){
this.battleLog.push('You special attack Monster!');
this.round++;
this.monsterHealth -= Math.random() * 18.5;
this.attackUser();
},
heal(){
this.battleLog.push('You heal yourself');
this.round++;
if(this.userHealth + 5 >= 100){
this.userHealth = 100;
this.attackUser();
}else{
this.userHealth += 10;
this.attackUser();
}
},
surrender(){
this.battleLog.push('You Surrender!');
this.userHealth = 0;
alert("Monster Win!");
},
newGame(){
this.userHealth = 100;
this.monsterHealth = 100;
this.round = 0;
this.resultMsg = null;
this.battleLog = [];
}
},
watch:{
userHealth(value){
if(this.userHealth <= 0 && this.monsterHealth <= 0) {
this.resultMsg = 'draw';
} else if (this.monsterHealth <= 0) {
this.monsterHealth = 0;
this.resultMsg = 'You Win!';
} else if (value <= 0) {
this.userHealth = 0;
this.resultMsg = 'You Lose!';
}
}
},
computed: {
monsterHealthBar(){
return {width:this.monsterHealth + '%'};
},
yourHealthBar(){
return {width:this.userHealth + '%'};
}
},
}).mount('#game');
* {
box-sizing: border-box;
}
html {
font-family: 'Jost', sans-serif;
}
body {
margin: 0;
}
header {
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
padding: 0.5rem;
background-color: #880017;
color: white;
text-align: center;
margin-bottom: 2rem;
}
section {
width: 90%;
max-width: 40rem;
margin: auto;
}
.healthbar {
width: 100%;
height: 40px;
border: 1px solid #575757;
margin: 1rem 0;
background: #fde5e5;
}
.healthbar__value {
background-color: #00a876;
width: 100%;
height: 100%;
}
.container {
text-align: center;
padding: 0.5rem;
margin: 1rem auto;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
border-radius: 12px;
}
#monster h2,
#player h2 {
margin: 0.25rem;
}
#controls {
display: flex;
flex-direction: row;
flex-wrap: wrap;
align-items: center;
justify-content: center;
}
button {
font: inherit;
border: 1px solid #88005b;
background-color: #88005b;
color: white;
padding: 1rem 2rem;
border-radius: 12px;
margin: 1rem;
width: 12rem;
cursor: pointer;
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
outline: none;
}
button:hover,
button:active {
background-color: #af0a78;
border-color: #af0a78;
box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
background-color: #ccc;
border-color: #ccc;
box-shadow: none;
color: #3f3f3f;
cursor: not-allowed;
}
#log ul {
list-style: none;
margin: 0;
padding: 0;
}
#log li {
margin: 0.5rem 0;
}
.log--player {
color: #7700ff;
}
.log--monster {
color: #da8d00;
}
.log--damage {
color: red;
}
.log--heal {
color: green;
}
위에는 내가 구현한 코드
밑에는 좋은 강사님의 코드
나의 코드와 차이점
1. Attack Log ul-li
class 부분에 log--monster || log--player 클래스를 조건에 따라서 적용하도록 한다.
2. special attack, heal 부분을 알맞은 클래스에 맞게 적용한다. <span class=""> 블라블라 </span>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue Basics</title>
<link
href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
<script src="https://unpkg.com/vue@next" defer></script>
<script src="app.js" defer></script>
</head>
<body>
<header>
<h1>Monster Slayer</h1>
</header>
<div id="game">
<section id="monster" class="container">
<h2>Monster Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
</div>
</section>
<section id="player" class="container">
<h2>Your Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="yourHealthBar"></div>
</div>
</section>
<section class="container" v-if="resultMsg">
<h2>{{resultMsg}}</h2>
</section>
<section id="controls" v-if="!resultMsg">
<button v-on:click="attackMonster">ATTACK</button>
<button v-bind:disabled="round % 3 != 0" v-on:click="specialAttack">SPECIAL ATTACK</button>
<button v-on:click="heal">HEAL</button>
<button v-on:click="surrender">SURRENDER</button>
</section>
<section class="container">
<button v-on:click="newGame">New Game Start</button>
</section>
<section id="log" class="container">
<h2>Battle Log</h2>
<ul>
<li v-for="log in battleLog">
<span v-if="log.who == 'You'" class="log--player">{{log.who}} - {{log.whom}} - {{log.how}}</span>
<span v-if="log.who == 'Monster'" class="log--monster">{{log.who}} - {{log.whom}} - {{log.how}}</span>
<span v-if="log.whom == 'Heal'" class="log--heal">{{log.who}} - {{log.whom}} - {{log.how}}</span>
</li>
</ul>
</section>
</div>
</body>
</html>
const app = Vue.createApp({
data: function(){
return{
userHealth: 100,
monsterHealth: 100,
round: 0,
resultMsg: null,
battleLog: [],
}
},
methods: {
attackMonster(){
this.round ++;
const attackValue = Math.floor(Math.random() * 10);
this.monsterHealth -= attackValue;
this.makeBattleLog('You', 'Monster', attackValue);
if(this.monsterHealth < 0){
this.monsterHealth = 0;
}
this.attackUser();
},
attackUser(){
this.battleLog.push('Monster attacked you!');
const attackValue = Math.floor(Math.random() * 15);
this.makeBattleLog('Monster', 'You', attackValue);
this.userHealth -= attackValue;
if(this.userHealth < 0){
this.userHealth = 0;
}
},
specialAttack(){
this.battleLog.push('You special attack Monster!');
this.round++;
const attackValue = Math.floor(Math.random() * 18.5);
this.monsterHealth -= attackValue;
this.makeBattleLog('You', 'Monster', attackValue);
this.attackUser();
},
heal(){
this.round++;
if(this.userHealth + 5 >= 100){
this.userHealth = 100;
this.attackUser();
}else{
this.userHealth += 10;
this.attackUser();
}
this.makeBattleLog('You', 'Heal', 5);
},
surrender(){
this.makeBattleLog('You', 'Surrender', '');
this.userHealth = 0;
alert("Monster Win!");
},
newGame(){
this.userHealth = 100;
this.monsterHealth = 100;
this.round = 0;
this.resultMsg = null;
this.battleLog = [];
},
makeBattleLog(attacker, defender, value){
const data = {
"who": attacker,
"whom": defender,
"how": value
};
this.battleLog.push(data);
},
},
watch:{
userHealth(value){
if(this.userHealth <= 0 && this.monsterHealth <= 0) {
this.resultMsg = 'draw';
} else if (this.monsterHealth <= 0) {
this.monsterHealth = 0;
this.resultMsg = 'You Win!';
} else if (value <= 0) {
this.userHealth = 0;
this.resultMsg = 'You Lose!';
}
}
},
computed: {
monsterHealthBar(){
return {width:this.monsterHealth + '%'};
},
yourHealthBar(){
return {width:this.userHealth + '%'};
}
},
}).mount('#game');