데일리 공부 기록
hands on vue - 게임만들기 2
탐훈
2023. 3. 2. 23:31
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1. Special Attack은 3라운드 마다 쓸 수 있다.
v-bind:diabled 속성을 이용하여 3라운드마다 쓸 수 있게 하여라
수정 전
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue Basics</title>
<link
href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
<script src="https://unpkg.com/vue@next" defer></script>
<script src="app.js" defer></script>
</head>
<body>
<header>
<h1>Monster Slayer</h1>
</header>
<div id="game">
<section id="monster" class="container">
<h2>Monster Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
</div>
</section>
<section id="player" class="container">
<h2>Your Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="yourHealthBar"></div>
</div>
</section>
<section id="controls">
<button v-on:click="attackMonster">ATTACK</button>
<button>SPECIAL ATTACK</button>
<button>HEAL</button>
<button>SURRENDER</button>
</section>
<section id="log" class="container">
<h2>Battle Log</h2>
<ul></ul>
</section>
</div>
</body>
</html>
const app = Vue.createApp({
data: function(){
return{
userHealth: 100,
monsterHealth: 100,
}
},
methods: {
attackMonster(){
const attackValue = Math.random() * 10;
this.monsterHealth -= attackValue;
if(this.monsterHealth < 0){
this.monsterHealth = 0;
}
this.attackUser();
},
attackUser(){
const attackValue = Math.random() * 15;
this.userHealth -= attackValue;
if(this.userHealth < 0){
this.userHealth = 0;
}
},
},
computed: {
monsterHealthBar(){
return {width:this.monsterHealth + '%'};
},
yourHealthBar(){
return {width:this.userHealth + '%'};
}
},
}).mount('#game');
수정 후
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue Basics</title>
<link
href="https://fonts.googleapis.com/css2?family=Jost:wght@400;700&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
<script src="https://unpkg.com/vue@next" defer></script>
<script src="app.js" defer></script>
</head>
<body>
<header>
<h1>Monster Slayer</h1>
</header>
<div id="game">
<section id="monster" class="container">
<h2>Monster Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:userHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="monsterHealthBar"></div>
</div>
</section>
<section id="player" class="container">
<h2>Your Health</h2>
<div class="healthbar">
<!-- 방법1 -->
<!-- <div class="healthbar__value" v-bind:style="{width:monsterHealth + '%'}"></div> -->
<!-- 방법2 -->
<div class="healthbar__value" v-bind:style="yourHealthBar"></div>
</div>
</section>
<section id="controls">
<button v-on:click="attackMonster">ATTACK</button>
<button v-bind:disabled="round % 3 != 0" v-on:click="specialAttack">SPECIAL ATTACK</button>
<button v-on:click="heal">HEAL</button>
<button v-on:click="surrender">SURRENDER</button>
</section>
<section id="log" class="container">
<h2>Battle Log</h2>
<ul></ul>
</section>
</div>
</body>
</html>
const app = Vue.createApp({
data: function(){
return{
userHealth: 100,
monsterHealth: 100,
round: 0,
}
},
methods: {
attackMonster(){
this.round ++;
const attackValue = Math.random() * 10;
this.monsterHealth -= attackValue;
if(this.monsterHealth < 0){
this.monsterHealth = 0;
}
this.attackUser();
},
attackUser(){
const attackValue = Math.random() * 15;
this.userHealth -= attackValue;
if(this.userHealth < 0){
this.userHealth = 0;
}
},
specialAttack(){
this.round++;
this.monsterHealth -= Math.random() * 18.5;
this.attackUser();
},
heal(){
this.round++;
if(this.userHealth + 5 >= 100){
this.userHealth = 100;
this.attackUser();
}else{
this.userHealth += 10;
this.attackUser();
}
},
surrender(){
this.userHealth = 0;
alert("Monster Win!");
}
},
watch:{
userHealth(){
if(this.userHealth <= 0) {
this.userHealth = 0;
alert("Monster win!");
} else if(this.monsterHealth <=0) {
this.monsterHealth = 0;
alert("You Win!");
}
}
},
computed: {
monsterHealthBar(){
return {width:this.monsterHealth + '%'};
},
yourHealthBar(){
return {width:this.userHealth + '%'};
}
},
}).mount('#game');
한방에 로직을 짜서 기능이 정상 동작하면 물론 좋겠지만
계속 만들면서 기능을 확인해가며 만드는게 제일 편하다...